Seven Gods of Light
The Seven Gods of Light
The counterparts to the Seven Gods of Darkness, six of these are the original deities who embodied the concepts of good, and followed Solistra against the Mad Gods and Dark Gods. The fiasco of the Brightlords shook the pantheon out, leading to discord, defections, and Solistra’s deposition. In the midst of all this, the Gods of Darkness returned resurgent and defeated the good deities. Since then, the Gods of Light have been on the defensive. The loss of Solistra’s might and glory, no matter how justified, severely reduced the pantheon’s power and prestige. Coupled with the predominance of the Dark Gods in Dark Khoresh and Ancient Malabar, and the power of the pantheon seemed condemned to a downward spiral.
An attempt was made to organize as the Gods of Darkness had. This was driven by the induction of the goddess Elana the healer into the pantheon. As a daughter of Solistra, she hoped to revitalize the forces of good and at least check the powers of evil. A vision was given to Isaac the Wise, who founded a religion called the Palladian faith, in Malabar. Though persecuted by Malabar, the religion managed to thrive, and after Malabar’s fall, it became the dominant religion of the West among the kingdoms that developed on the ruins of Malabar. However, temporal as well as spiritual power has made this religion corrupt over time, and many now turn away from the faith, disgusted by wealthy church prelates who prefer temporal power to spiritual duty. Some seek comfort in the rising religion of Salarani the Rose Goddess, another daughter of Solistra, or in the old faith of Solistra’s Church of the Imperial Sun, and many also unfortunately, seek the powers of the Church of Darkness, which laughs at the attempts of the good deities to change the world.
The doctrine of the Palladian Church is very noble, calling for humility, piety, good works, sense of community, and rejection of greed. These dictates of the Palladian Bible, though, are quite often ignored by the powerful and wealthy. Worship of the Palladian Church allows the cleric to choose his second domain from another god of the pantheon if he so chooses. The Seven Gods of Light are:
Sethra the Harvester
The Lord of the Fields favors those who till and toil on the land, and he increases their bounty. He is the Neutral Good god of the Harvest, and is favored by farmers. His domains are Plant and Weather. He appears as a ruddy, muscular man carrying a scythe and a sheaf of grain. His temples are often open air altars surrounded by stone circles. His symbol is a green tree bearing fruit.
Imrys the Magelord
The Lord of Magic favors those who seek to use magic for the betterment of the world, as well as those who research magic. He is the Lawful Good god of the Arcane, and his domains are Magic and Knowledge. His temples are often libraries as well. He appears as a elderly man, with gleaming white beard and hair, under a dark blue hooded robe. His symbol is three starbursts, in red, blue, and silver.
Halia the Sea Goddess
The Lady of the Waves is the patron of all those who sail on the waters. She is the Chaotic Good Goddess of the Seas and Oceans and her domains are Water and Travel. Her temples are graceful buildings located in port cities, overlooking the sea. She appears as a comely woman dressed in flowing white robes. Her skin is emerald green and blue, lightly dusted in scales, and her hair is blue and white like sea foam, and her eyes are golden. She wields a mighty trident. Her symbol is a golden trident and a multi spiraled sea shell.
Serath the White Knight
The White Knight is the god of just warfare, the patron of chivalry. He is the Lawful Good god of War and Aristocracy, and his domains are Nobility and War. His temples are grand, imposing state structures, usually the center of aristocratic worship. He appears as a strong, viral fighter, with white hair and piercing blue eyes, clad in silver and blue plate armor, wielding a two handed sword. His symbol is a white crown over a sword, against a sun burst. He is a son of Solistra, but is estranged from his mother. He has an order of Paladins called the Knights of the Celestial Sword, who’s membership is restricted to members of the aristocracy.
Varian the Forge Lord
The God Smith is the patron of those who work in metals and mines, as well as craftsmen who shape natural resources into finished good. He is the Lawful Good god of the Forge, and his Domains are Artifice and Earth. He appears as a large, barrel chested man, with red hair that trails into flames and red eyes. His temples are often manufactories. His symbol in the silver anvil and hammer.
Elana the Healer
A daughter of Solistra, she is also estranged from her mother. Her joining of the pantheon of good deities was the impetus to try and organize to counter the Seven Gods of Darkness, forming the Palladian Church, with mixed results. She is the patron of those who heal the injured and sick. She is the Neutral Good Goddess of Healers, and her Domains are Healing and Protection. She can grant her clerics a +1 Holy bonus to AC. She appears as a beautiful woman, with long golden hair, clad in white and gold robes of silk, and she wields a white staff covered in golden runes. Her temples are hospitals as well, and she expects her priesthood to minister to the sick and injured.
Imbrandine the Huntress
Imbrandine is the Goddess of the Hunt, and Patron of those who provide for their families and protect their communities. She is the Chaotic Good Goddess of hunters and rangers, and her Domains are Animal and Community. She appears as a lithe, athletic girl, with long, braided black hair interwoven with flowers. Her favored weapons are the long bow and short sword. Her temples tend to be simple affairs, usually small wooden chapels or open stone henges and menhirs. She has both clerics and druids venerating her.